
** Note that the
information above isn't totally correct, it is just an easier way of looking
at the command. With today's standards (rate 25000, updaterate 101 and
cmdrate 101) interp
0.1 is a very bad idea because it essentially provides you with wrong
information.
The correct explanation:
ex_interp sets the amount of time (in seconds) to interpolate in between
each successive
update(cl_updaterate). Set this variable to 0 and nothing else.
Counter-Strike will automatically
set your ex_interp to 1/cl_updaterate (i.e. your console will say: "ex_interp
forced up to xx
msec"). This is because the time in between each packet is exactly 1/(the #
of updates per
second), so this is how long you want your client to interpolate.
** With updaterate 101, ex_interp 0 will automatically change your
value to ex_interp 0.009,
which is very very close to 0.01, a value that a lot of people
use/recommend. If you have no
issues with your internet connection (aka. using updaterate 101) it doesn't
matter if you use
0 or 0.01.